Friday, August 22, 2014

[Fluff] The Yama Kings

Hi everyone!

On my "off weeks," I'd like to share with you the behind-the-scenes stuff I do for the series. This post will be the first in a three-part series detailing my cosmology for Yomi Wan, in which I will examine my adaptations of the denizens of Malfeas into the setting of Burn Legend. Given that the name of this series is The Advent of Yomi Wan, I put a lot of thought into it. This week, we'll be looking at the Yama Kings.

Beings of immense, impossible power, many religions and mythologies touch on their existence. Christianity names them as the Demon Princes subservient to Satan himself, while Japanese Shinto has a pantheon of wicked, powerful deities. In any case, they reside in Hell, also known as Yomi Wan, a bleak land of perpetual suffering and fiendish pleasures. Discontent with ruling only over Yomi Wan, the Demon Emperor seeks to conquer the world that mortals call Earth. He would do it himself, but his awesome might alone is enough to shatter the world simply by entering it—if he and his five fellow Yama Kings entered Earth, it would be obliterated. He wishes to subjugate the Earth, not destroy it, so he and each of his fellow Kings has created an avatar to deal out death and destruction in a more refined and precise manner. These Lords of Death are shadow puppets that necessarily limit the Yama Kings’ power while on Earth.

The Demon Emperor, also known as Malfeas in the Tantra of Creation, is the ruler of Yomi Wan. It is he who decided that the forces of Hell would mobilize and seek to extend his dominion to Earth. In ages past, he let the demons of Yomi Wan run free. It is unknown what caused him to become discontent with the structure and scope of Yomi Wan, but he now rules Hell with a fist of brass. He takes the form of an Emerald Sun, blasting the land with harsh, radioactive light. His ultimate goal is to amass forces in both Hell and Earth, and use this unstoppable army to storm the Heavenly Gates. (Colors: Emerald and gold)

The Princess of Hell, or Cecelyne as she is called in the Tantra of Creation, is the second-in-command of the Demon Emperor. While he focused on military expansion, she concerns herself with political and judicial matters within Yomi Wan. In fact, the Demon Emperor often defers to her legislative knowledge when assigning punishment to transgressors. She takes the form of an endless desert made of sharpened silver and glass. Those punished to death for breaking the Laws of Hell are transmuted into more silver and glass sands. Her goal is to break human benevolence entirely, as it is an affront to her most important law: The strong have dominion over the weak. (Colors: Silver and yellow)

The Grand Arbiter of Fell Wisdom, also called by the equally pretentious title She Who Lives In Her Name in the Tantra of Creation, is the keeper of infernal lore. She has an obsession with perfection and preservation of that perfection. To that end, she assists the Demon Princess’ goal of promoting domination of the strong over the weak. She does so by withholding knowledge from the weak and granting wisdom to the strong. In doing so, she preserves their positions in her extensive hierarchy of power within Yomi Wan. It is she who determines which component souls should be used to create new demons, according to her infinite stores of diabolic knowledge. She takes the form of a maelstrom of white flame and crystal. When an object is touched by this storm, its physical form is violently vivisected and transmuted into shattered crystal, while its consciousness and its knowledge are transformed into white flame to add to the Grand Arbiter’s library. Her goal is to create a world of perfect order, perfect form, and perfect stasis. (Colors: Opal and grey)

The Herald of the Emerald Winds, or Adorjan as she is named in the Tantra of Creation, is the force of the Demon Emperor’s judgment given physical form. She manifests as a gale of emerald hue when she detonates from the green sun, destroying most everything in her path. She races around Yomi Wan, seeking out those who have earned the contempt of the Demon Emperor, tearing them and everything around them to shreds. Their blood colors her winds, gradually turning them ruby. When no trace of green remains, the Herald’s task is done and she returns to the green sun to rest. Her goal is to one day break free from her shackles binding her to the Demon Emperor, able to run free and forever deal out wanton destruction. (Colors: Ruby and green)

The Shadow of All Things, or as the Tantra of Creation names him, the Ebon Dragon, is the shadow king of Yomi Wan. Whereas the Demon Emperor rules with outward force and might, the Shadow of All Things operates several conspiracies simultaneously, each allowing him to pull strings and shape the society of Yomi Wan to his whims. He appears as a serpentine shadow that slithers its way through the streets of Yomi Wan. Many flock to his shadow, as the green sun is impossible to avoid except inside the Shadow of All Things. Even as he grants reprieve, the shadow transforms those inside it into fiendish creatures that lose form and substance. His goal is to overthrow the Demon Emperor and become the Tyrant of Existence. His current plan is to conquer Earth along with his sire, then lock the gates of Yomi Wan and trap him there eternally. (Colors: Onyx and violet)


The Mother of Poisons, also known as Kimbery in the Tantra of Creation, is simultaneously the most beloved and reviled of the Yama Kings. She has unpredictable mood swings, so she is as likely to be overwhelmingly benevolent as murderously vindictive. Those who consider her beloved are simply lucky and believe that the stories of her petty acts of violence are fabrications, while those who revile her have suffered by her hand and think that stories of her benevolence are mere propaganda. She takes the form of a vast ocean teeming with aquatic demonspawn and currents of myriad toxins. When she interacts with other creatures, she will coalesce the venom into prehensile tentacles. She believes that all the mortals of Earth need to create a utopia is some tender, loving care, which she intends to flood across the world when she finally enters it. (Colors: Amethyst and blue)


I know I borrowed heavily from the thematics of the core Exalted setting, but I had fun coming up with their alternate names for this setting. I also know that there are several other canonical Yozi I could use, but *SPOILER ALERT* I have a motif of six in the cosmology of Yomi Wan, much like the Exalted core setting has a motif of five in pretty much everything. I was also toying with the idea of having nine Yama Kings, each one tied to a circle of the Inferno. Of course, there is room for expanding the Pantheon Infernal. 

Let me know what you think! Do any of them stand out to you as particularly cool or lame? Which one would you like to have as your campaign's "Big Bad?"

Friday, August 15, 2014

Attempted Wolfnapping

Beaten, battered, bruised, and bloodied, our heroes weren’t in the best of shape when a horde of gun-toting men in red sweatshirts came charging into the warehouse-come-arena. Papana wasted no time and charged headfirst into the attackers, closely followed by Shiver, Eric, and his former opponents in the tournament.

Before we got into the actual combat, I awarded the group the experience points I’d forgotten to give them the last two sessions. Both Shiver and Papana used the points to purchase new Techniques to cover their weaknesses. In Papana’s case, he had nothing that would Victoriously Defeat rushes and grapples, putting him at a weakness against them, since the chance for Clashing brings the chance for being defeated.

About two dozen men in red sweatshirts unloaded gunfire at a group of maybe eight martial artists—the remaining tournament participants had either fled or had been taken out by gunfire. Recognizing the authentic level of threat, Shiver transformed into his half-man, half-wolf spirit form—essentially a werewolf. This was a good call, as the group was in for a surprisingly difficult fight.

For this fight, each player was facing six opponents, but they would attack only three at a time while the rest waited and observed. We only had two players this week, as Jaime was at SpoCon (not a work meeting as I mistakenly said last time). Even so, I only had five Technique cards to distribute among six combatants (three for Papana and three for Shiver). I realize now that I could have used a card or two from the Boxing set of mortal techniques (something to keep in mind for next time, I guess). Here’s our setup:



The two dice on the left are the gangsters fighting Shiver exclusively, while the two red dice on the right are fighting Papana. The blue die in the middle represents two combatants who happen to be using the same technique, but with different targets. In this particular round, both Papana and Shiver are targeting both combatants using the same technique. You may also notice some vis-a-vis markers in the back. Blake had the excellent idea of putting the character sheets in plastic covers and then using the markers to mark off all of our changing tracks, especially Overdrive and Health Points/Stocks. Saves us from having to erase a lot of graphite and damaging the character sheets.

The mass combat rules for Burn Legend are surprisingly simple. You use your technique as both attack and defense, but you can only target one enemy at a time (most of the time. There are techniques that allow to hit all close opponents). What really sped the fight along, however, was Papana’s extraordinarily good luck. He picked up a refinement to a technique that allowed him to gain extra Overdrive. He managed to activate his only a few rounds in. To make Overdrives particularly effective against extras, we houseruled that it targeted all extras currently engaged with the combatant. Papana’s Overdrive defeats both rushes and grapples, and two of his three assailants were using a rush and a grapple, meaning he automatically defeated and killed them, as they had no extra health stocks. The third one managed to hide behind his friends as Papana’s burning golden fist detonated the other two.

Shiver had a harder time, however. Despite having an extra dot in Dexterity, thanks to his spirit form, he just could not defeat his opponents when Clashing, and pulled off maybe one Victorious technique. By the end of the fight, he had maybe three points of Overdrive. Luckily, the gangsters did not hit hard, but the damage added up. After Papana took out all six of his opponents, he began helping Shiver. Even so, Shiver went down when he lost his third health stock. The remaining two (out of twelve) then turned on Papana, who suddenly inherited Shiver’s bad luck. Tired beyond what even Mugen are capable of, Papana channeled the last of his strength into just surviving this encounter. He defeated his final opponent with only two health points left (out of 35). Considering that damaging techniques deal one point of damage automatically, plus whatever successes are rolled on the actual damage roll, Papana barely survived. Shiver reverted to his wolf form and curled up in a little ball to lick at his wounds.

The tournament fighters and the gangsters pulled apart as a happenstance standoff appeared. Three new figures entered the warehouse: A man in a red sweatshirt with green circles on the arms, a shabby old man in a tattered trenchcoat and poor hygiene, and a guy who looked like a professional wrestler covered in brass piercings.

“I hear one of you has been trailing one of my men.” the man in the red sweatshirt snarled. “I’ll give you this one chance. Fess up, or I’ll kill every single one of you in cold blood.”

“Why would you do that?” Papana quipped. “I basically killed a dozen of your men myself. If you want to sacrifice them, that’s your call.”

The leader was about to issue the order to kill, when one of the rank-and-file members backpedaled and whispered something to him. “That’s very interesting. Knuckles!” the professional wrestler surged forward, barreling down on Papana, who managed to blast him with solar energy. Knuckles took the hit, then reached down and tossed Shiver’s limp form to the man in the red sweatshirt. Papana and Eric both charged forward. “Knuckles! Georgie! Stop them!” the leader yelled as he threw Shiver over his shoulder and dashed out of the warehouse. Georgie dissolved into oily black smoke and caught Eric, dragging him back into the warehouse. Papana ran straight for Knuckles, leaping up as if he was performing Falling Meteor Atemi. He changed partway through, instead planting a foot in Knuckles’ face, leaping off, then exiting the warehouse.

As he left, he saw the man in the red sweatshirt take off on a red motorcycle, Shiver strapped on securely. Knowing how much of arrogant ass Eric is, Papana sprinted to Eric’s sporty car and turned it on—after all, no one would have the audacity to take the keys out of the ignition on car with the license plate of “E-MAN,” right? Peeling out, Papana took off after Shiver’s wolfnapper. The two of them weaved in and out of freeway traffic, having a kung-fu fight while on vehicles. Rushes became revving the engine to speed ahead, grapples were ramming maneuvers, while aerial attacks required a pretty ridiculous stunt. At one point, Papana used an actual exit ramp to surge into the air, hoping to catch the guy with his signature aerial technique. The man responded by hurling orbs of green flame at Papana, revving his bike so hard that it shot out twin jets of emerald fire from the exhaust pipes, and melting the pavement into tar. Shiver regained consciousness partway through, realized what was happening, and rocked the motorcycle hard enough to send it straight into a guardrail. Technically, Shiver used a technique that caused the target to become still the next round, meaning it couldn’t move, and we chose to interpret that rather literally. The man went sailing, skidding along the pavement. Papana wasted no time and ran him over. He then stopped, put his hazards on, and ran over him again in reverse. He unbound Shiver, put both him and the motorcycle into the backseat, and drove off.

He then received a call from his sensei, asking him to prove his, the sensei’s, effectiveness at teaching the martial arts, since Papana was his greatest pupil. They arrived there after a couple of hours, picking up Eric first. The dojo itself has two doors: the central one with ornate carvings reserved for high-ranking students and masters, and a plain one for initiates. Papana, despite his prestige as a Mugen, always uses the more humble door, and even installed a doggy door for Shiver. Half of the dojo is used for training and sparring, accommodating twelve comfortably. The other half is for meditation and spiritual exercises, including a zen garden, koi pond, and incense chamber. The sensei himself used to be a big-name action star when martial arts films used to be all the rage, rivaling Jackie Chan and Bruce Lee. He had a change of heart, however, and dropped out of the industry to become a teacher of the martial arts, and so pursued a new, higher purpose with the establishment of the Dojo of Falling Stars.

Sensei is pleased to see them, but the three prospective pupils are less than impressed. “This is the famous Mugen you’re so proud of?” one of them said, gesturing to Papana’s Hawaiian floral print shirt and sandals. “He doesn’t look tough at all. I could take him.”

“Let me have a chance to prove myself.” Papana said. When the other man agreed, Papana promptly kicked him in the crotch. Tired, hurt, and still annoyed that someone had tried to steal his dog, he really wasn’t in the mood for fair fighting. “That was a cheap shot!” the man’s friend argued. “Sometimes a cheap shot is the only one you can afford.” Sensei countered with a smile. The friend tried to punch Papana, but he ducked, grabbed the sobbing friend off the floor by the ankles, and swung him into the other one. Shiver transformed into his spirit, werewolf form, and the two bolted out. The third handed his wallet to Sensei, asking him when he could start.

The session concluded with Shiver going to his little bed in a corner to curl up and lick at his wounds. Papana, a little more beaten up, went to the incense room to meditate and use his ki to heal himself.

What we liked
·         Quick combat. It’s something we’ve liked since Session 1, but it’s still something we really enjoy about the system in general. Take Exalted core for example: We would often be waiting for 5-10 minutes just for our turn to come around. In Burn Legend, we wait perhaps 2-3 minutes for everyone to go. It also helps that everyone goes at the same time. In our first fight against the mob of gangsters, even with 8 combatants (2 PCs plus 6 extras), we still had the rounds go very quickly (it also helped that I wasn’t really strategizing. Trying to plan tactics for 6 extras at a time just seemed...slow).
·         Mass combat. Speaking of that fight, we liked the mass combat rules. It just made sense. Your technique is used as both your attack and defense, but you can only hit one target at a time. Simple as that.
·         Overdrives kicking much ass. Also speaking of that fight, Blake really liked that Overdrive techniques target all the extras currently engaged with you. It was really cool and satisfying to pull off an Overdrive technique and automatically drop two of them without even trying.
·         The threat of defeat. Four of these points relate to the fight with gangsters, so something must’ve gone right! Shiver and Papana started off with four and two health stocks, respectively. Shiver lost two over the course of the fight and was knocked out. Papana lost one and over half of his last one. Even against a mob of extras, they still faced the threat of defeat. Throughout my Exalted games, only once did a player come close to dying, saved by only sheer luck. And that was in a fight against several Dragon-Blooded. Here, the heroes were nearly defeated by mortal extras. I like that because 1) Everyone is a potential threat, and 2) It keeps things humble. In Exalted, it’s easy for mortals to become sword fodder and really more of a speed bump than an actual obstacle. In Burn Legend, even a fighter with no formal training can defeat with a heaping helping of beginner’s luck.
·         Choosing battles. When Knuckles tried to hold back Papana when he tried to rescue Shiver, I did not force Blake to fight him. Papana leaping over Knuckles was purely narrative. I don’t know if I could come up with mechanics for avoiding fights, but I would imagine it would be a contested roll, Papana using Dexterity to evade and Knuckles using Strength or Stamina to restrain him, perhaps.

What we didn’t like
·         Being wolfnapped. Poor, unconscious Shiver.
·         Poor recovery. Even in Exalted, rapid healing is very expensive, if it happens at all. This transitioned into Burn Legend, where health stocks regenerate only after 12 hours of rest. Granted, your health points within your current health stock restore at the end of the fight, but that’s not much of a help when you’re already two or three health stocks down. Unfortunately, the point of the system is to be fast and brutal, especially with the increased lethality we’ve given it through highly damaging Victorious Techniques and increased frequency of Overdrives. The best bet is to use a recovering block technique when low on health points.
·         Not rolling all the dice. Part of Shiver’s trouble this session, aside from plain bad luck, was that Wade forgot to add in the dots in the technique itself to his Clash rolls. On the technique cards, this component of the calculation is not written, as every other card has it and is structured as assumed.

What we learned
·         Werewolves can be shot. Actual wolves are still under research.
·         Dots in techniques add to Clash rolls.
·         Mugens hit really hard, fight dirty, and are very lucky.
·         On a more serious note, it’s agreed on that our group functions best, no matter what system, when they have a clear objective. How that objective is achieved should be left open, so long as the objective itself is very clear. Truly open sandboxes won’t work for us.

What we’re going to try next time
·         Module environments and using Backgrounds. Yep. Still haven’t tried them.
·         Final Clash values. To prevent ourselves from forgetting to add dice from our techniques into the Clash dice pool, we’re going to write down the values on the cards themselves. This will also speed things up a little, as we won’t have to reference our attributes and techniques quite as often.

Closing Thoughts
Despite a late start and missing one player, we had a blast! We all agreed that the fight with the gangsters was pleasantly challenging and threatening. Blake also remarked that he intentionally didn’t check if the man in the red sweatshirt was dead. In fact, he hoped he was alive, if only to give him a proper beatdown for stealing his dog. We hit what felt like a natural stopping point in the narrative, so I awarded some delicious end-of-story XP. The group will learn of interesting world events in the next session...

Also, if this were an animated show, I would like to have this as the song for the opening title sequence, complete with over-the-top action. I think it fits nicely, given the upbeat yet brutal mentality of our heroes. Enjoy! "Get Ready to Die" by Andrew WK

Friday, August 8, 2014

An Update for No Update

No update for this week! We didn't meet last week because I was celebrating an anniversary, Jaimie had a work meeting, and Wade had to mow a lawn (which ended up not getting mowed...). That being the case, Jaimie ran his Fate game this week as per our alternating GM agreement. It's taking several interesting turns...Plus, it gives me time to plan more for next week.

Speaking of which, another thing I'd like to try is having one of the antagonists actually use an Overdrive technique on the PCs. Of course, that would require me hitting them consistently enough and surviving long enough to use it. Also, I think I've finally made some cool antagonists, and I'm excited to introduce them to the players next week. Unfortunately, Jaimie won't be joining us because of another work meeting, but he gave us his blessing to continue next week without him.

See ya then!